Friday, 10 April 2009

Puzzle Time

k t l C r o c h a i

m S W O h a k o k n

a a H M d o g r E o

k b y I i s o a E r

y a o D N u m m H a

a n n E n Q i o S c

t y i R i w U c N a

o t f O s a d I A m

y a n u h b e e R a

s w o l k a r i A T

 

1.        Aranshee

2.        bany

3.        Beera

4.        Bhuna

5.        Chai

6.        cho

7.        Comidero

8.        Dinnish

9.        ergo

10.     fino

11.     Karia

12.     lows

13.     macaroni

14.     Makyato

15.     MaR

16.     My

17.     Nkokahow

18.     Shinquirt

19.     soft

20.     Suqwa

21.     tsaba



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Thursday, 9 April 2009

Drink Up

Tea – Chai,

Coffee – Bhuna,

Milky coffee – Mak-yato,

Water – My,

Tea/Coffee Mix – Spris,

Ginger Tea - Kashir

Milk – Tsaba,

Beer – Beera,

Sugar – su-qwa,

Yoghurt - ergo



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Wednesday, 8 April 2009

Off to market

Potatoes – dinnish, onion – shinquirt, tomatoes - comidero, honey - MaR, eggs – Nkokahow, chilli – Karia, cabbage - gomen. 

Orange – aranshee, Lemon – lomin.  Oh yes and banana is banana.

Peanut - low-S, Pasta - macaroni, Bread – bany, Flour – fino, Salt – cho, Toilet Roll – soft.

There are also many items that are sold by their brand name.  e.g. Pepsi,



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Monday, 6 April 2009

Breakfast and Dinner

N-kok ahow fir-fir – Scrambled Egg

N-kok-ahow Sils – Egg / Tomato mix

Fata – Bread, Berbere, onion, tomato, yoghurt and egg

Full – Tomato and bean served with bread

Kitcha fir fir – tortilla wrap ripped up, fried and mixed with berbere and yoghurt

---

Tibs – Frieds goat chunks and chilli

Ky-wat – lamb curry

Doro-wat – chicken curry

Be-ay-natoo – vegetarian mix of salads, rice and lentils

Shiro – chick pea sauce with onion and berbere (chilli)



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Sunday, 5 April 2009

Numbers Up

1 – hada, 2 – kilta, 3 – selesta, 4 – arbata, 5 – hamushta, 6 – shadista, 7 – shawata, 8 – shamunta, 9 – Tshata, 10 – asseta

20 – isra, 30 – solasa,  40 – arba-a, 50 – hamsa, 60 – sissa, 70 – seba-a, 80 – samenya, 90 – teas, 100 – m-iti, 1000 - she

e.g. 45 = arba-a hamushta



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Saturday, 4 April 2009

Some Greetings

I thought it was about time that I shared some local Tigrinya language with you.  So over the next few days, I will add some useful words to learn; particularly if anyone comes to visit.

 

·         Seulam "Hello"

·         Dahan duha? "How are you?"  (or as they say in English – "Are you fine?")

·         Kamay laha/lahe/lakum "How are you?"

·         Igzabea-yamusgan "Thanks be to God."



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Friday, 3 April 2009

Conquer

Aim

Conquer is a card game, played with two packs (including jokers), loosely based on "Rummy".  The aim of the game is to collect your hand into tricks of 3 or 4, either of the same number or a straight.  The four suits are: ©lib (hearts), ¨diamonds, ªspears (spades) and §trees (clubs).

 

Joker

Before the cards are dealt, a player must designate a new joker.  After the pack is "cut", a player must use this card to support their decision for selecting the new joker.  e.g. 6§ - "one up" is 7§, "one down" is 5§ or "opposite" is a red 6.  For the following game, the new joker acts as any card needed by the holding player.  However, the actual joker card takes the face value of the new joker.

 

Dealing

13 cards are dealt to each player, except the dealer takes 14.  One of their cards is "thrown" at the beginning to start the discarded pile.  After the cards are dealt, a player may declare "monte" (makes cards meaningless).  This is a request to all other players that cards are dealt again.  However, all players must be in agreement.

 

Rules

·         The player to the right of the dealer must take from the face down pile and then reject a card to the discard pile.  It is not possible to take a card from the discarded pile until you have at least "41" in your hand (see below); or if you require the top discarded card to complete your tricks and win the game.

·         A player must collect their hand into tricks of 3 or 4 that total 13, i.e. 3+3+3+4.  A trick may consist of the same face value number (although not identical as two packs are used) or a running straight from the same suit.

·         A player may produce 3+3+3+3 or 4+4+4; only if they are able to use the final card in another players' trick.

 

"Double" Games

·         If a player's final card to throw away is a new joker and therefore not being used; they can declare a "double game" and score 2 points from each player.

·         A player may choose to collect pairs e.g. 2+2+2+2+2+3.  Each pair must be the same number and colour, e.g. 9©9¨.  However, they may not take from the discarded pile even if they have "41".

 

 "41"

The total value of your hand is based on the card value of your completed tricks of 3 or 4 only, where A=1 or 11 and J,Q,K=10, e.g. 8ª8©8¨=24, 4§5§6§=15.   When this state is reached and you wish to take from the discarded pile, the complete tricks must be placed down on the table.  From this moment, all players are able to add their cards to the tricks.

 

Scoring

The winning player takes a point from each competing player.  Therefore after the first game, if there are 4 players, the winner is on 3 and each losing player will be on -1.  When a winning player, wins a "double" game, they take 2 points from each player.



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